Clear Vinyl. Luxurious jacket with embossed logo and details plus cut-out on the side. Explore an emotional sci-fi game with a unique blend of survival, adventure, and base-building elements. Help the sole survivor of an ill-fated space expedition create alternative versions of himself to escape a hostile planet and tackle personal turmoils with this unconventional crew. 11 bit studios, the creators of the award-winning games This War of Mine and Frostpunk, present The Alters, an ambitious sci-fi survival game with a unique twist. You play as Jan Dolski, the lone survivor of a crash-landed expedition on a hostile planet. To survive, you must form a new crew for your mobile base. Using a substance called Rapidium, you create alternative versions of Jan -The Alters- each one shaped by a different crucial decision from the protagonist's past. The one-of-a-kind soundtrack for The Alters was created by Piotr Musial best known for his compositions for games like The Witcher, Frostpunk and This War of Mine. For The Alters, Musial chose to stray from the obvious path when it comes to this genre of games and head for something more original: "While many sci-fi soundtracks these days favor the sound of analog synths, the idea behind the music of The Alters was a bit different. We wanted the music to feel more untraditional and mix digital, glitchy elements, unstable reverb with organic sounds, all of which together could support this unique story." With this approach, Musial dove deep into the world of The Alters to turn abstract ideas and atmospheres in very concrete music: "We aimed for the planet to feel overwhelmingly strange and hostile at first. The music starts as more abstract and based on dense atmospheric sound design. Our circular base, a place of safety and comfort inspired to create a theme that 'goes round' by a repeating leitfmotif. You will always feel at home there, unless there's something bad happening, and that's where the theme will get changed, broken." Musial further explains: "One of the key elements we get to discover in the game is the Rapidium crystal. A strange mineral, with yet unexplored properties. We felt like it could have its own theme too, and therefore, wherever you find it, it 'sings' to you with it's strange, bassy voice, supported by a trace of live recorded strings, that were digitally destroyed to create this translucent texture, that sound unlike the real thing. A glitch crystal, is what they call it after all. But the more we explore the planet, the more the story we uncover. We wanted the music to gradually gain momentum and show the leitfmotifs more often, guiding you through emotional moments, fun moments, tough ones, reaching a grand finale. I hope you'll enjoy this ride." Enjoy playing and listening to The Alters!
Cerca:piotr musial
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- This War Of Mine
- Some Place We Called Home
- When The Night Comes
- These Cold Days
- No Good Choice
- We Keep Going
- Things Right And Wrong
- Alone
- Still Alive Inside
- A Girl From Pogoren
- Never Forget
- Not A Game (Outro)
This record marks not only the first-ever release of the This War of Mine original game soundtrack but also a milestone 10th anniversary of the game. With its bestselling status, cult following among players, educational usefulness and recognition as a poignant symbol of war's threat to human lives-underscored by honours such as the recent Special Award from Amnesty International-it has been a decade of remarkable success. Yet, we cannot truly celebrate while wars continue to claim lives, stripping away humanity with relentless and senseless cruelty. To mourn in silence, however, would be equally futile. Instead, we're once again using This War of Mine as a platform for change through the Forget Celebrations charity DLC, now available for the PC (Steam) version of the game. Composer Piotr Musia? is looking back at the creation process for the music of This War of Mine and points out the significance the soundtrack still has for him: "This War of Mine was one of those projects, where picking up an electric guitar and playing on it felt like a good idea, although I'd never done it before. It gave the music this unpolished character - it's rough around the edges to match the grim atmosphere of the game. Just like its characters, I felt lost at first and it took me a while to figure it all out. For this and many reasons, it was an emotional ride and the music still feels special to me."
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